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Mobile Entertainment

 

What is it ?

Nomadic and mobile use of games and entertainment on portable devices.

 

Example of an Odbod Virtual Pet

 

Vision

Game adjusts and scales to available device and network access

Mobile devices become wearable and location aware

 

Innovative products and business opportunities

Simple games with seamless join/pause/leave

Scalable content:
  Visuals Low resolution, few colours, small display complexity
Complexity Simple computation/rendering or server approach
Interaction Pen or number keypad/roller
Games in the context of location
 
   
     
Products: Mobile Entertainment
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