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RTS games have been a staple of PC gaming ever since Command &
Conquer. These can typically support up to eight players in an online
game, however network bandwidth and computer processing power limit
them.
TBS games are much less demanding of both bandwidth and processing
power, but the turn-based structure is limited by human patience
- in a four-player game, you are only playing for one quarter of
the time, however long or short the turn.
We believe these limits can be overcome, and not necessarily by
throwing more resources at RTS games.
If this research bore fruit, we would then broaden the topic to
looking at how game rules systems influence the way players interact,
and the communities that form around the game.
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