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Our Vision

 

Entertainment is a vital part of life.

Leisure, home and work - and there are 6 billion people on earth!

Entertaining and tech-invisible interfaces really enable man-machine communication.on a broad scale

Any device, any appliance will support games; a game is available on a variety of platforms
Mobile and wearable appliances for ad-hoc group games, fill-in and activity entertainment
More target groups (women/girls, elderly, …) get involved with new game plots
Entertaining e-lectures/edutainment increase student performance of all ages on demand
Games adjust to individual activity level (couch potatoes, …)
Worldwide online large multi-player games with new network technologies
Games are equal partners of movie, video, pay tv, merchandise
Thrilling, unpredictable games and virtual worlds with autonomous creatures
 
   
     
About: Our Vision
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